Pocket Ballpark |
Board Game Review
"If you like baseball, are a fan of card games, like playing games on the go and on demand whenever you feel like it regardless of your geographical location, then do consider picking up Pocket Ballpark. Its simple approach is a fun mix of random outcomes, hand management, and logical thinking. It just might be a home run for you and yours." - Father Geek |
Baseball Board Game with cardsSwing into action with Pocket Ballpark™, the ultimate travel-sized baseball game that brings the excitement of the ballpark to your tabletop. Perfect for baseball fans and board game lovers alike, this 2-player baseball card game is designed for players aged 7 and up, offering a fast-paced and engaging experience that captures the spirit of America’s favorite pastime.
In just about 20 minutes, you can play through a typical 3-inning game, making it the perfect choice for quick fun. With Pocket Ballpark, strategy is key: each player selects a pitch and a batter card, and the combined numbers determine the play’s outcome. This adds a thrilling layer of tactics and foresight to every inning. The game set includes 4 base cards, 2 outcome table cards, 7 pitch cards, 7 batter cards, 2 score cards, and 1 count tracking card, providing everything you need for an exciting baseball card game experience. Whether you’re looking to fill the time between innings or bring the excitement of baseball with you on the go, Pocket Ballpark is a home run hit. It’s not just a game; it’s a portable baseball adventure that fits right in your pocket. So grab your mitt, call your plays, and get ready to hit a grand slam with the best travel-sized baseball game on the market! |
Set up your pocket baseball ballparkCreate your very own baseball diamond using the base cards included in the pack. Don’t let the size fool you - it’s a grand slam of baseball action in a pocket-sized pack!
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Keep track of the countKeep track of the count effortlessly. Use a coin or any other marker to monitor the number of balls, strikes, and outs. This feature adds a layer of strategy and realism to the game, enhancing your baseball experience.
Whether you’re a seasoned player or a beginner, Pocket Ballpark makes it easy to immerse yourself in the strategic depth of baseball. |
Classic baseballSelect which card to play. Strikes, Balls, Hits, and Home Runs! And when the opportunity arises --- steal bases!
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Features
- Fun to play
- Quick to learn
- Learn the basics of baseball
- Teaches quick addition
- 1 or 2 players
- Small package - great for travelling
- Free shipping (USA / Canada)
How to Play
The Setup
Place the 4 Base cards in the shape of a baseball diamond with home plate on the bottom Place an Outcome card and a Score card in front of each player. Place the Pitch Count card where both players can see it. Use coins or other markers to keep track of the score & pitch count (not included). The players will decide how many innings they will play in a game. Three innings works best for a first game. The players will also name their teams. For simplicity, we will refer to each team as Team A and Team B. The younger player will join Team A as the pitcher to start. The pitcher will hold the 7 Pitch cards in their hand. The older player will join Team B and hold the 7 Batter cards. Team B will go to bat first
The Play
Each player selects a card from their hand and places their card face up at the same time. The sum of the two cards will determine the outcome of the pitch. The pitcher will discard their card. The batter will discard their card unless they are able to get on base. In that case, their card is flipped over and a runner is revealed. For example, if the pitcher throws a Fastball (e.g.plays a 6) and the batter plays a 5; the sum of the cards is 11. Using the Outcome card, the players determine that the batter has hit a single. The pitcher discards their card to the Team A discard pile. The batter flips over their card to reveal a runner and, in this example, ‘runs’ from home plate to first base. The runner remains on first base.
Players continue to play their cards until their hand is empty. Once their hand is empty, they reshuffle the cards in their discard pile and add them back to their hand and continue playing. This continues until Team B has 3 outs.
The play follows standard baseball rules. Three strikes mean the batter is out. Three outs mean the Teams switch roles; Team B goes up to pitch and Team A goes to bat. Once Team B has 3 outs, the inning is over.
A Hit! If a batter hits the ball, he becomes a runner and makes his way to the appropriate base as per the Outcome card. A Foul! Fouls count as strikes but you cannot be struck out on a foul ball.
A Walk! If a player receives 4 balls, the batter becomes a runner but ‘walks’ to first base.
A Run! A run is scored if a runner makes it all the way to home plate. Once a runner reaches home plate, they are added to the discard pile of the batting team.
Stealing Bases – The player on the batting team can attempt to have one of their runners steal a base. They just need to declare that they are stealing a base and the players determine whether the runner advances or is out. If successful, they can move their runner to the next base. A player cannot steal home.
The Win - At the end of the last inning, whoever has the most runs wins the game. In the event of a tie, the players can choose to play extra innings until the tie is broken.
One Player Variation - Pick a side, for the other team, shuffle their cards place face down. Pull one card at a time to determine the other team’s card. Instead of playing all the cards as in the two-player game, reshuffle the opponent deck when there is one card remaining.
The Setup
Place the 4 Base cards in the shape of a baseball diamond with home plate on the bottom Place an Outcome card and a Score card in front of each player. Place the Pitch Count card where both players can see it. Use coins or other markers to keep track of the score & pitch count (not included). The players will decide how many innings they will play in a game. Three innings works best for a first game. The players will also name their teams. For simplicity, we will refer to each team as Team A and Team B. The younger player will join Team A as the pitcher to start. The pitcher will hold the 7 Pitch cards in their hand. The older player will join Team B and hold the 7 Batter cards. Team B will go to bat first
The Play
Each player selects a card from their hand and places their card face up at the same time. The sum of the two cards will determine the outcome of the pitch. The pitcher will discard their card. The batter will discard their card unless they are able to get on base. In that case, their card is flipped over and a runner is revealed. For example, if the pitcher throws a Fastball (e.g.plays a 6) and the batter plays a 5; the sum of the cards is 11. Using the Outcome card, the players determine that the batter has hit a single. The pitcher discards their card to the Team A discard pile. The batter flips over their card to reveal a runner and, in this example, ‘runs’ from home plate to first base. The runner remains on first base.
Players continue to play their cards until their hand is empty. Once their hand is empty, they reshuffle the cards in their discard pile and add them back to their hand and continue playing. This continues until Team B has 3 outs.
The play follows standard baseball rules. Three strikes mean the batter is out. Three outs mean the Teams switch roles; Team B goes up to pitch and Team A goes to bat. Once Team B has 3 outs, the inning is over.
A Hit! If a batter hits the ball, he becomes a runner and makes his way to the appropriate base as per the Outcome card. A Foul! Fouls count as strikes but you cannot be struck out on a foul ball.
A Walk! If a player receives 4 balls, the batter becomes a runner but ‘walks’ to first base.
A Run! A run is scored if a runner makes it all the way to home plate. Once a runner reaches home plate, they are added to the discard pile of the batting team.
Stealing Bases – The player on the batting team can attempt to have one of their runners steal a base. They just need to declare that they are stealing a base and the players determine whether the runner advances or is out. If successful, they can move their runner to the next base. A player cannot steal home.
The Win - At the end of the last inning, whoever has the most runs wins the game. In the event of a tie, the players can choose to play extra innings until the tie is broken.
One Player Variation - Pick a side, for the other team, shuffle their cards place face down. Pull one card at a time to determine the other team’s card. Instead of playing all the cards as in the two-player game, reshuffle the opponent deck when there is one card remaining.